TM Unlimiter

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TM Unlimiter

Message  Sotrel le Mar 22 Nov 2011, 09:05

Yet another blockmixing tool has arrived: TMUnlimiter. Instead of reimplementing track loading and editing like has been done up to now, this tool actually patches the official, ingame track editor and removes the block placement limitations. This means that you can effectively make blocks overlap, place ground-only blocks in the air, etc... directly from the same editor you use to create the rest of your track!


Place blocks so that they partially or completely overlap
Place ground-only blocks in the air and air-only blocks on the ground
Oversize tracks: customize the size of the building area, enlarging it up to 256x256! (See the readme in the download for more information)
New in 0.4: place blocks from *all* environments in your track! (Note that you also need to run TMUnlimiter for playing tracks that use this)

Environment-mixed track by TbdTofGermany

TMUnlimiter patches your game in-memory; no files on your harddrive are modified. However, it will only work for TMUF and TMNF; also it will only work on the retail version, Steam versions are not supported.

As usual, the tool is open source. Smile

Download TMUnlimiter 0.4.2: ?60swd0nrmfypgs8
VS2010 runtime (install if you get an error about msvcr100.dll):
Source code (C++, VS2010): ?762s27a2gdihsa2

Usage: simply extract the archive to your TMUF/TMNF folder, and run the exe.

Changes in 0.4.2:

Fixed the crash that occurred in 0.4.1 when painting blocks from external environments.
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